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Dreamlight

Description

Dreamlight was a collaborative project with two 'Animation and Modelling for Games' students with the specification of creating a Walking Simulator. The player has to navigate abstract environments in complete darkness by throwing three balls of light around the environment and using them to reveal their surroundings. The player can stop the balls in mid air, causing them to hover; recall them to their hand, or let them bounce off the environment and fly into the distance.

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The intention for Dreamlight was to create a game that explores environments through light. By allowing the player to control the light and making it the way they navigate, we could explore these intentions whilst creating an atmosphere of exploration and loneliness for the player, as well as allowing the environment to be viewed from different perspectives depending on the light balls' placements.

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Credits

George Nicholson | Nina-Lia Cibotari | Ahmed El-Syed

My Role/Contributions

Role

Lead Developer/Lead Designer

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As this project was undertaken with the collaborators being 'Animation and Modelling for Games' students, I was both a Lead Developer and Designer. 

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I assisted and helped create the concept of an abstract multi-environmental exploration, and designed the light mechanic to allow such exploration.

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Due to the nature of the game, rigid 'Level Design' was not extremely necessary. But I prompted a discussion of requirements for navigation between areas to make sure the player would be able to go from start to finish.

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As the animators created the world, I developed the mechanics that are in the game.

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Image Gallery

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